... but, wasn't the reason for Apple keeping their usual "tight grip" on all things Apple -- in this instance I'm referring to apps for the iPhone -- so there would be no problems with application/iPhone crashes, the iPhone would continue to be stable, all apps would be completely safe, and developers could have a place to submit their apps quickly and efficiently?<br><br>Strange, considering quite a few apps I've tried not only crash, but they crash my iPhone completely... prompting a long and frustrating restart. Also, now devs are complaining that Apple is agonizingly slow allowing their apps to market (posted on the Apps Store), and in some instances Apple will not even respond to them at all!<br><br>If this keeps up I will wait until the hacksters get jailbreak working on the iPhone (2.0) to such a degree the apps from the App Store continue to function, and I will just install new 3rd party apps using the pre-Apps Store/2.0 installer(s).<br><br>Besides, I don't think Apple is going to allow any interface tweaking applications anywhere near the App Store. I like some of the UI Themes available for the iPhone... hacking the iPhone allows that. And yes, it was about as stable as it could get using Nullriver's AppTappInstaller before Apple released version 2.0.<br><br>Apple should be pros at this by now... no excuses for how difficult it must be starting an App Store. (besides, I don't feel like playing my violin right now! ) I think the iTunes Store has given them plenty of experience in this department.<br><br>This appears to be Apple's typical "nothing matters except what we want." Even though you paid between $200.00 and $500.00 for your iPhone, we're still going to control it! Not to mention "We want to make money off of each and every aspect of this iPhone thing... even if we had nothing to do with creating a particular app for it in the first place!" <br><br>Apple, the least you can do is to screen the apps properly, and in a timely manner, or free the iPhone up and let it go... I'll take my own chances on whether 3rd party software is stable and safe, or not. After all, it would appear I'm already doing just that!<br><br>droog <br><br>
I have had a few apps completely crash my iPod Touch (AIM is one that does it the most). I just hope for updates to fix these crashes because it feels so Windows-ish. <br><br><br><br>my photos
#373852 - 07/27/0801:17 AMRe: Excuse me for asking...
[Re: droogie]
carp
Dino's are Babe magnets
Registered: 04/19/02
Posts: 27021
Loc: Hawaii
I suppose Apple could place a label of sorts like "Tested by Apple" and the ones not tested let customers take their own risk. This way you know where to point the finger at.<br><br>
I haven't had any problems either, .... <br><br>but then I haven't downloaded tons of Apps either.<br><br>even with the "Ballmer monkey video" ....<br><br> I really thought that'd do it for sure ! <br>(simian virus, ya know)<br><br>David (OFI)
In my humble opinion, if one intends to use the iPhone as a computer, one should be prepared for computer-like problems. The moment 3rd party apps were made available for the iPhone/iPod touch, all rules were thrown out the window.<br><br>New rules: buyer beware + Apple no longer responsible.<br><br>- alec -
i have AIM but haven't used it. if someone wants to send me an AIM message then i have to have the app open and i'd have to know they wanted to send one. i keep meaning to send an AIM message to someone else to test it. hmmm.<br><br>i have only had 1 game crash when my son was wanting to play it. i downloaded it for him and it crashed 3 times in a row and took us back to the menu. so i started another app and then quit it and tried his game again and it worked. that's been the only instance i can think of and i have been using apps since day 1. i'll probably buy OmniFocus soon so i hope it doesn't crash as my first app that will cost money.<br><br>--<br>[color:red] Kansas Jayhawks -- 2008 National Champions </font color=red>
You "miss" the point! (no pun intended ) The point was and is, the ONLY reason Apple wanted a tight grip on 3rd party apps was to absolutely prevent crashes, bugs, viruses and all around basic sloppy/bad software code and instability.<br><br>If they cannot do that then they either must feel they have the right to make money off of other peoples' apps simply because they make/sell the phone, they suck at screening software, or they're just not on top of it as they said they would be. So, with the exception of the latter guess, they were just flat-out lying and are only doing what they've accused MS of doing all of these years -- making $$$ off of other people's labor and wares.<br><br>If they aren't going to assure smooth and bug-free apps, then they should let it go and allow 3rd party apps direct from the application developers. What's the difference... that is, other than Apple scrounging $$$ from all directions?<br><br>Nevertheless, you miss(ed) the point! <br><br>droog<br><br>
I suppose Apple could place a label of sorts like "Tested by Apple" and the ones not tested let customers take their own risk. This way you know where to point the finger at.<br><br>Not the point... the point was, Apple refusing to allow 3rd party apps direct from the devs in the first place was [supposedly] so they could test all apps before allowing releases to the public. <br><br>I all of a sudden "feel" that reality distortion thing-a-ma-bob coming on here!<br><br>droog <br><br>
Strange, all my apps are running smoothly. I'm estatic how well my iPhone works.<br><br>Oh no... don't get me wrong... for the most part "most" of my apps are running smoothly also, and I'm fairly ecstatic how well my first-gen iPhone with new software is running... it could be a lot worse.<br><br>However, my entire point was, well, read my other responses to forum peeps in this thread. <br><br>Apple has a habit of giving reasons for their actions which have little foundation in reality, and many times have absolutely nothing to do with their real actions and/or intention(s).<br><br>Overall, I'm enjoying the new apps. <br><br>I don't know how much of a gamer you are, but some of the games, novelty items and utility software are the biggest "culprits of crash" thus far. <br><br>droog<br><br>