I think the real point is, Apple is attempting to ensure security against all kinds of malware. How much time do you think they can devote to each app to determine if it is "buggy"? <br><br>The iPhone is no different than your Mac at home. Some apps will behave well on your machine, others won't. If you run across a bad one delete the sucker and make a comment at the App Store to help other would be buyers. There were a few apps I passed over due to user comments.<br><br>
"What's the difference... that is, other than Apple scrounging $$$ from all directions?"<br><br>That IS the only point. So I guess I didn't miss it after all. I don't see any difference in Apple's current practices versus years gone by. They're just making more money now.<br><br>Imagine, if you will, Apple selling Adobe's Creative Suite through an online store and users discovering devastating bugs in the software. Oh, wait... that's already happened. <br><br>- alec -
Droog<br><br>I should have made myself more clear I guess - Apple should release the untested apps with a marked label as NOT TESTED. Then test those apps when Apple can get to them and then remove the untested label later.<br><br>However still concerns.<br><br>1 - Apple always got the blame for crappy 3rd party applications anyway <-- the Mac OS is not stable even if their shiit hole 3rd party app brought the system down.<br><br>2 - Possibility that Apple is only testing (security holes) and not even looking at compatibility issues ?? Since Apple said many times that security was a major concern . Apple is not trying to do the "de-bugging" for developers , seems plausible to me ??<br><br>
In the past I've seen Apple's own iPhone apps crash, maybe not the whole iPhone but at least the app itself. Despite the OS X label, the iPhone is a new development platform with new APIs, etc. so, we shouldn't be terribly surprised to see some stability issues.<br><br>As for Apple's control, I think Apple has accomplished what they are trying to do. I don't think the intention was for Apple to do the QA testing for every application available. That's would be an enormous effort beyond any one single company's abilities. With that said, Apple has accomplished 2 things:<br><br>1. Apple provided a limited SDK which allows companies to develop native applications, but not applications that will run in the background (and likewise slow your phone down). Similarly, the limited SDK allows developers to do things like use locations services, but not bypass the warning message, etc.<br><br>2. By publishing though the Apple store, Apple can deny any application it wants to at will. This prevents certain types of applications from being developed. (Unless of course you want to jail break your phone, etc.).<br><br>In short, I think Apple has established the tight grip they were hoping to. The business model is clearly a home run as Apple skims 30% off the top (minus the cost of distribution). Apple controls which applications will be allowed, etc.<br><br>As for stability problems, Apple will have to refine it's OS and APIs to not allow a third party app from crashing the OS. I think we all agree on that. However, I don't think Apple will ever be in the business of doing QA on third party apps. If they do, they should charge more than 30% for apps that were found to be unstable. <br><br>To your point though, if Apple is not going to do any significant QA, they shouldn't be the bottleneck for getting updates to be posted by the third party vendors. I agree with you there.<br><br>BTW, do you have any particular favorites? I've sort of rediscovered Cro-Mag Rally<br><br>
I'm addicted to Cro-Mag Rally. I'm not a games person but that thing is a blast. I'm playing at least an hour or two everyday. <br><br>I like Monkey Ball too but I get so frustrated at times. I hate having to start from the beginning each time.<br><br>
It's new. It's a great start. Nobody has ever done anything like this, so it's also the best there's ever been <br><br>But not the best that will be! <br><br>nagr[color:red]o</font color=red>mme<br><br>I require stroyent!<br>TeamMacOSX.com | MacClan.net
BTW, do you have any particular favorites? I've sort of rediscovered Cro-Mag Rally<br><br>How is Cro-Mag Rally? Obviously it's good or you wouldn't have mentioned it. I mean, is it graphically good? Are the controls at least as good as for other limited 3D iPhone racing titles? Is it worth the rather steep (at least for mobile phone games) $9.99 price tag?<br><br>I decided to give the 'Crash Bandicoot' racing title a whirl... it's not bad at all... kinda' cool, actually. (Gets good App Store reviews) The accelerometer control is actually pretty darned good. If Cro-Mag is as good as that then I suppose I should download it. I'm also looking at the Motocross title, (can't remember the name right now) most say it's pretty good.<br><br>Believe it or not, I'm getting a huge kick out of having the original Pac-Man and Ms. Pac-Man on my iPhone. Peter Cohen gave them semi-ok/bad reviews because of the controls. Screw that! Peter has a problem with just about anything that, well, I'll leave it at that. The controls are very good when you get used to them, as far as I'm concerned. I use the "swipe" control, and I think they're (both titles) fantastic for mobile games. I played those two titles when I was a kid, and it's a trip playing them again... having them at my disposal for anytime I feel like playing them.<br><br>I use to play those 80's arcade titles on my Mac via MacMame, before OS X. I think OS X pretty much blew the smoothness of running those old ROMs of the original 80's arcade titles. I had over 50 of those older 80's games running on my Mac(s). Like I said, most of them work rather lamely since OS X was released. I keep an old 7200/90 going for the occasion I want to play some of those old arcade beasts. <br><br>Zen Pinball is pretty darned good for a mobile pinball game. Actually, I'm quite amazed at the smoothness and the animation. Just like playing pinball.<br><br>I like the AIM application. It's a bit buggy at times, but it works as long as you're not trying to d/l anything or update anything while using it. It will crash on you sometimes, at that point. It's going to save me money on extra texting charges every month. My wife is a textaholic! It's just like Instant Messaging on your comp. Real time, and everything else associated with IM.<br><br>The free 'Cube Runner' game is a pretty basic 3D title... but it's trouble-free, runs smooth, and is entertaining for when you need to kill a few minutes. Another accelerometer game. Besides, what do ya' want for a free title? <br><br>There are lots of apps I'm trying... but the jury is still out on most of them, be it due to bugginess, unfamiliarity at this point, or both.<br><br>I'll try and report as things get more familiar... especially those apps which either suck really bad (so no one else gets trapped using them), or those which I think are really good. <br><br>Everyone here should give opinions on new iPhone apps... share the experiences. <br><br>droog<br><br>
"I'm addicted to Cro-Mag Rally. I'm not a games person but that thing is a blast. I'm playing at least an hour or two everyday."<br><br>Hmmm.... Maybe you are a games person but just didn't know it!?!? <br><br>I played it a fair amount when it was new on the Mac. I downloaded it for nostalgia's sake. I'm thinking this must have been an easy port and it's great to see these developers cashing in on previous Mac based development efforts. I'm hoping iPhone development will have a cross over effect back to the Mac. In order to develop for the iPhone, you have to develop on a Mac using XCode, etc. <br><br>Anyway, thanks for the tip on Monkey Ball.<br><br>
"How is Cro-Mag Rally? Obviously it's good or you wouldn't have mentioned it. I mean, is it graphically good? Are the controls at least as good as for other limited 3D iPhone racing titles? Is it worth the rather steep (at least for mobile phone games) $9.99 price tag?"<br><br>All very good questions... The gameplay works surprisingly good in terms of steering by tilting, etc. It's funny that I find myself pressing harder on the forward screen button than I need to. Anyway, I can't answer whether it's worth the price to you or not. If you liked the original on the Mac, you'll enjoy this one as well. To me, $10 is pretty trivial, so unless it was unplayable, I'd have to think it's worth it. On the other hand, given that this was an older game and probably a trivial port, one would think it could have been offered for less. Still, I don't blame them for cashing in. Hopefully, this will be a gold mine for smaller developers.<br><br>Thanks for the endorsement on Crash Bandicoot.... I may have to check that out as well. I really haven't tried many iPhone games so I don't have much of a basis for comparison. I'm kind of bummed that the Tetris implementation isn't so good. I haven't tried it, but there are many reports of stability issues, etc.<br><br>"Believe it or not, I'm getting a huge kick out of having the original Pac-Man and Ms. Pac-Man on my iPhone. Peter Cohen gave them semi-ok/bad reviews because of the controls. Screw that! Peter has a problem with just about anything that, well, I'll leave it at that."<br><br>That's interesting. I read Peter's review and passed over it based on his review. I should have known better. Normally, I take Peter's advice with a grain of salt. He's been way off the mark more times than I can count and that includes praising games that are mediocre at best. Unfortunately, in this case, I haven't seen any other reviews until yours. Thanks!<br><br>"I like the AIM application."<br><br>I like the concept, but these applications don't make sense to me until Apple's push notification service becomes available in September. Also, like you said, AIM is a bit buggy from what I've read so far. Have you tried Palringo yet?<br><br>I'm trying not to just load a bunch of crap onto the phone. I'm hoping to pick and choose the truly useful / entertaining apps... Let me know if you find any real gems...<br><br>
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