I was so excited I downloaded the SDK! All 2.10 gigs of it! And now I'm scratching my head, trying to figure out where to start.<br><br>Man, I'd love to do that... it'd be fun. I tried to do the XCode thing and, well, I just don't have time for it. Once I got past the learning curve it would be a blast, but, like I said, I don't even have time to play games I want to play any more. <br><br>I can think of a huge pile o' apps I would like to create for the iPhone.<br><br>Let me know how it goes. <br><br>droog<br><br>
Up until now (and by now, I mean June 2008), the iPhone and RIM were not really competing against one another. That seems to be changing.<br><br>According to Jobs it will more than simply "seem to change." Over-exuberant, wishful thinking on Jobs' part? Or will he actually manage to disrupt the entire mobile market now?<br><br><br>Let's be honest, RIM has taken a black eye or two because of their server outages. Having a middleman like that does increase the risk of failure.<br><br>Yeah... I have a few Blackberry using buds who, according to them, have extra grey hairs of frustration because of "intermittent RIM failures." <br><br><br>I really have no intention of using my personal iPhone for work related issues. <br><br>Jobs seems to think (or hope?) this will all lead to companies exchanging their wares for iPhones.<br><br><br>f I absolutely needed such access I could and have used OWA which is a pretty lousy solution, but works in a pinch.<br><br>Why would you opt for a lousy solution when, at the end of June or shortly thereafter, you could have the ideal solution? <br><br><br>I'm more excited about the SDK open to developers<br><br>Oh man, no kidding... you and me both, buddy! <br><br><br>This will bring new possibilities and was the one major weakness to the platform. <br><br>Yeah. Actually, I didn't think Apple would "open it up" as much as they apparently have decided to. There are a couple of things that could be a typical Apple pain in the wazzoo, such as someone creating a really nifty way to completely change the iPhone's UI and Apple not liking it. I could see Apple at that point rejecting the software... completely "banning" it. Steve does seem to have a way of wanting us to use the Mac's UI the way HE wishes us to use it. Let's hope this doesn't happen with the iPhone. <br><br>I would like being able to [natively] use the background of my choice behind my icons on my home screen... the way other mobile phones allow. Even the ability to fade that background if desired.<br><br><br>I recall how some would not classify the iPhone as a "smart phone" because it wasn't open to developers. That doesn't seem to be an issue now.<br><br>Yup, I was one of them. So much better than other "smart phones" in many areas... but its lack of "native" apps was killing it for me. Still, nothing like the iPhone out there, yet.<br><br><br>BTW, there could be a slight potential problem with some developers... some are already yappin' their displeasure over Apple's desire to, in typical IRS fashion, heist a full 30% off the top of a dev's profit. Which, I must admit, sounds a bit steep to me. If I were a dev I don't think I'd like it either. I think 10-15% is more than fair. 30% is a little arrogant to expect. <br><br>Then again, maybe that figure is a trial balloon floated from Apple to see if everyone actually goes for it without complaint. Then in the event of loads of complaints Apple would readily compromise that figure. <br><br><br>I tend to find things a bit boring without a troll to beat down every now and then. Oh well, I guess we can't have everything.<br><br>Hey, I saw a couple of posts from Akula here already. Maybe you guys can entertain us with a few rounds of hostile tech-disagreement every now and then? Just kidding! (actually I'm not... but like you said, we can't have everything!) <br><br>droog<br><br><br><br>
Soooo when can I expect Pong and Space Invaders on my iPhone ?<br><br>I'm hoping game performance will get better in the way that when games are truly native we will no longer have to contend with that occasionally irritating "pause" when touching the screen for some action when playing a web-based game. It's very irritating when playing certain current action-based games and you touch the screen only to get that pause. I understand native games will eliminate this problem. <br><br>And you will see tons of apps... an exhausting supply of them... wait and see. I hope Apple has tons of server space available! <br><br>droog<br><br>
Loc: Oceanside, CA USA
I hope I can find the right documentation to help me get started. I suppose I need to put a bit of time into C before I go nuts with Objective C and Cocoa (Touch). <br><br>Anyone know a good reference to learn C on XCode 3.0? <br><br>Eric<br><br>I didn't attend the funeral, but I sent a nice letter saying that I approved of it. - Mark Twain<br>
A pizza with radius "z" and height "a" has a volume calculated by pi*z*z*a.
Friday night, while I was in my digital imaging class at college, one of the students was using a hacked iPhone with all kinds of apps on it. He was playing drums and running all kinds of games. It was amazing to see what all of the developers have been "chomping on the bit" underground to produce. I can't test any of these, myself, because I need my iPhone to be able to sync using iTunes (iCal, Address Book, etc.). When you hack it like that, you have to give up all those luxuries. <br><br>But I have to say, it's all very, very exciting, even though I'll have to wait until June! <br><br>
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