That means exactly what Trog said- the human eye can only SEE 30fps...<br><br>Funny about video memory numbers- I know guys playing the exact same games with GeForce 256mb cards (compared to my 128mb), and they'd be getting all sorts of artifacts on screen, as well as a general sluggishness when venturing into indoor areas on certain maps..<br><br>So I guess THAT doesn't even matter...<br><br>Depends on the game, and depends on the architecture of the card- not necessarily whether it's 128 or 256...<br><br>[color:red]You slap my back, I'll slap yours!</font color=red>
Loc: Pittsburgh, PA
<blockquote><font size=1>In reply to:</font><hr><p>As to whether 256 is excess, perhaps the manufacturer's know something we don't.<p><hr></blockquote><p>In the words of DaddyMac: "Anything above.. ..is just graphic masturbation"<br><br>
Loc: Pittsburgh, PA
Well, more for frame rate drops in large battles and such. As far as I'm concerned that's the only reason you would want more FPS, as a buffer. But they say you don't need that in Doom3.<br><br><blockquote><font size=1>In reply to:</font><hr><p>So I guess THAT doesn't even matter...<p><hr></blockquote><p>You pay $200 more for 256MB of RAM only to find out that it's GPU it's self that's the bottle neck. <br><br>
I remember reading a few posts on some message boards, and the term 'pixel pipelines' came up - apparently ATI cards have 8, as opposed to 4 in GeForce cards.<br><br>So I guess that determines better performance in *certain* games, but doesn't matter in titles such as Day of Defeat (Half Life mod) or Unreal Tournament...<br><br>[color:red]You slap my back, I'll slap yours!</font color=red>
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