Loc: Yuba City, California
Crysis uses no D3D10 features<br><br>Not yet... news from SIGGRAPH<br><br>Crytek's Carsten Wenzel talked about getting the D3D10 renderer in CryEngine2 up and running, supporting D3D9 and D3D10 in the same binary, the CryEngine2 D3D10 shader and material system, CB usage (21GB of CB updates per frame in early experiments!), shader input signatures and plenty more.<br><br><br>M i c h a e l (OFI)
Xplain's use of MacNews, AppleCentral and AppleExpo are not affiliated with Apple, Inc. MacTech is a registered trademark of Xplain Corporation. AppleCentral, MacNews, Xplain, "The journal of Apple technology", Apple Expo, Explain It, MacDev, MacDev-1, THINK Reference, NetProfessional, MacTech Central, MacTech Domains, MacForge, and the MacTutorMan are trademarks or service marks of Xplain Corp. Sprocket is a registered trademark of eSprocket Corp. Other trademarks and copyrights appearing in this printing or software remain the property of their respective holders.
All contents are Copyright 1984-2010 by Xplain Corporation. All rights reserved. Theme designed by Icreon.